Making a living as an artist has never been easy but Patreon will be, for many of independent artists, a total, financial game-changer.
Founders Jack Conte and Tyler Palmer join me for an empowering conversation about their innovative new approach to crowdfunding for artists.
Click here to listen…
There are many new ways to break into the animation and games industry.
While personal projects, conventions and gathering a fan base are, in my opinion, essential, we need to remember that artists still break in the old fashioned way.
…by responding to a “Help Wanted” ad.
Animation and games studios announce job openings all the time.
When I hear about a credible job announcement I pass it along to my art buddies who might be interested.
…and most of them lose the job before they even apply.
Not because they aren’t good enough…
…because they don’t respond fast enough.
For one simple tip that could completely change the way you apply for games and animation jobs (and a list of places to find them) check out today’s new post at ChrisOatley.com
Character Design Goes Deep:
In more than a decade of reviewing character design portfolios at art school Q&A sessions, comic cons and online, I have met many skilled artists.
…but I almost never meet an aspiring or pre-professional character designer who actually understands the job.
Typically, these artists rush into the design without getting to know the character.
So if you feel like your characters are flat or your designs are unoriginal, click here to learn three ways you can add depth to your character design portfolio…
Nine different sketches of The Hunchback of Notre-Dame poster by John Alvin.
Next time you think you’ve explored a concept thoroughly enough. Think again…
Are You Good Enough? Tough Truths For True Artists: With Will Terry :: ArtCast #66
I’m going to ask you a question and I need you to be honest with me…
Don’t hold back.
Another Napoleon. Doodling while editing #magicbox tutorials.
Napoleon doodles while editing new #magicbox lessons.
I am struggling to define my own sense of style in character design.. How can I go on about it??? Whatever I do, I feel I am copying someone's design... Its such a bummmmmerr... :(
We all struggle. And you will continue to do so if you want to keep improving. Some of the greatest artists through out time never stopped, so there’s technically no “defining”. Look at some of the artistic arcs of the worlds greatest painters and artists. They evolved, changed, added, minimized….They never stopped and said, ah, that’s my style. Where you are at this minute is your style. Guess what, 5 years from now, that will be your style, so quit worrying about it and just continue to improve. The only time I see artists get really concerned with style is if a producer or director says draw more like ________or this studio called _______.
Influence, environment, thoughts, struggles, successes all shape your styles. If you really want to not copy another design, quit looking at artists in your field. watch movies, look at fashion, listen to music, bring in other influences that aren’t necessarily your competition.
Also, let your worry about style go. Style is just an artists imperfection at trying to be perfect…..
Hope that helps
My dude - Brett “2D Bean” - tellin’ it like it is.
For more jedi wisdom from this guy, check out the podcast we did together.
psyching myself up for ubercreative output mode
My buddy Mike sent me a cryptic text this morning which read “Just another work day for Chris.” The accompanying link led to this animated gif. It cracked me up so much I couldn’t resist reblogging.