Here’s a new portrait study in a digital “scribble” technique with which I’ve been experimenting.
With SDCC fast approaching— here are my tips on networking with pros!
(My first advice blog was dub rainbows and unicorns made of sugar, but the big rock candy mountain has some deep dark caves, and we’re going to crawl into one here. Hopefully we’ll all emerge better on the other side of this…
My hilarious friend Jenn is amazing at the “spoon full of sugar” thing…
Tuesday Tips - STRAIGHT against CURVES
This principle really helps to create shapes and characters with “points of interest”. The straights move the eye towards the areas of curves, bumps and details. I mostly focused on the silhouettes of the shapes/characters, but the same principles should also be applied to shapes and volumes inside the main shape/volume.
What does a successful artist look like?
Many of us define success by the size of our fan bases, the popularity of our best clients and the amount of money in our bank accounts.
But very few of us would agree that these are the most valuable aspects of life as a professional artist.
Nothing is valuable without meaning.
…which is why friendship, generosity, self-sacrifice and family are, to most of us, our definition of true success.
But is it even possible to afford both financial and familial success as a professional artist?
Is the decision to pursue your creative dream a deal with the devil that will leave you tired, broke and lonely forever?
Pascal Campion – one of the most popular independent artists working today – is living proof that success in all areas of a creative life is possible.
In the following interview, you’ll see the contagious passion, the persistent positivity and the disciplined focus that have enabled Pascal to experience success on his own terms…
I love you guys. These words are for you, and also for myself.
I thought that by the time I actually got a creative job in the animation industry I would surely feel… like less of an imposter. Nope. Often times when I get an assignment I experience a moment of pure terror. Afraid that my last…
Since there’s a compilation post or two going around, I figure’d I’d make one myself of just my personal favorites from the project- you know, in hopes that it will circulate and replace some of the illos that are hard for me to look at ;)
Illustrations from the Curse of Maleficent
In part one of this series, I challenged aspiring concept artists to consider the“concept” part of “concept art.”
As expected, some of them got defensive (some got mean) and insisted that the only way to succeed is to play it safe and propagate clichés.
These argumentative artists are half-right.
Some clients will pay for clichés.
But clichés are a race to the bottom.
…the boring, low-paying, highly-competetive bottom.
But the truth is, your wild ideas float far above the big-fat-bottom.
You’re aiming higher and dreaming bigger.
Last week we talked about the “concept” part…
This week we’ll talk about the “art” part.
If you’re eager to take your surprising, new ideas and begin visualizing them with surprising, new designs, read on…
Making a living as an artist has never been easy but Patreon will be, for many of independent artists, a total, financial game-changer.
Founders Jack Conte and Tyler Palmer join me for an empowering conversation about their innovative new approach to crowdfunding for artists.
There are many new ways to break into the animation and games industry.
While personal projects, conventions and gathering a fan base are, in my opinion, essential, we need to remember that artists still break in the old fashioned way.
…by responding to a “Help Wanted” ad.
Animation and games studios announce job openings all the time.
When I hear about a credible job announcement I pass it along to my art buddies who might be interested.
…and most of them lose the job before they even apply.
Not because they aren’t good enough…
…because they don’t respond fast enough.
For one simple tip that could completely change the way you apply for games and animation jobs (and a list of places to find them) check out today’s new post at ChrisOatley.com
Character Design Goes Deep:
In more than a decade of reviewing character design portfolios at art school Q&A sessions, comic cons and online, I have met many skilled artists.
…but I almost never meet an aspiring or pre-professional character designer who actually understands the job.
Typically, these artists rush into the design without getting to know the character.
So if you feel like your characters are flat or your designs are unoriginal, click here to learn three ways you can add depth to your character design portfolio…